Potions
Shadow oil
80 silver
Weapon oil that has a low chance to manifest shadows in a small explosion.
Ingredients: Fadelead, gravemoss.
Burning flask
45 Silver
An alchemical Molotov cocktail that'll start to burn once put in contact with the air
Ingredients: Oil, ember root
Glacial oil
30 Silver
Weapon oil that has a low chance to freeze any wound when you stab with it.
Ingredients: Peppermint Oil, Spearmint Oil, and Almond Oil
Elixir of lion's strength
1 Gold 10 Silver
Elixir granting a great boon in strength for a couple seconds
Ingredients: Earthroot, silverleaf
Minor healing potion
30 Silver
Heals 2Hp instantly, don't overdose or you might start to have problems. Overdose risk once you get past 4 healing/mana pots over the course of an hour.
Ingredients: Wheat, Blue Mountain Flower, Egg, Earthroot.
elixir of weak regeneration
80 Silver
Potion that grants a great natural regeneration over a couple hours at the cost of intense exhaustion depending on the amount of healing the body had to heal.
Ingredients: Juniper berries, Ambrosia, Garlic
Flask of fake death.
1 gold
Will slow down breathing and heartbeat to a minimum as the drinker passes out, most testing on the person will conclude that the drinker is dead. they will return to consciousness about 10 minutes after ingestion.
*a little label is added to any flask : "DO NOT DRINK 2 YOU MORONS."*
Ingredients withheld for safety reasons.
Potion of sleepless dreams
70 silver
Regenerate energy and mana over the course of a night, careful, your slumber will be deep, can also be used as an anaesthetic
Ingredients: Mugwort,Lavender, Anise, Jasmine flowers, Rosemary, Chamomile flowers
Enchantments
Arcane Crystal
80 Silver
Can be used to help cast big spells. Also used in crafting arcane weapons.
Arcane Dust
15 Silver
Crafting regnant for crafting and magical purposes
Lesser Mana Gem
1 Gold 10 Silver
Small boost of Mana/ Can be used for crafting.
Greater Mana Gem
2 Gold 50 Silver
Big mana booster. Can be used to cast spells and as crafting.
Weapon Enchantment
These enchantments work on -MOST- weapons excluding firearms. For firearm enchanting, ask for a meeting with Tariel.
Flame enchant
20 Silver
Makes the weapon have a fire layer that can ignite flesh or anything that is not magically protected.
Frost enchant
20 Silver
Makes the weapon have a frozen layer that can increase damage.
Weightless enchant
50 Silver
Makes the weapon lighter
Arcane flow
1 Gold 20 Silver
Makes the weapon able to enhance the users magical capabilities
Nature Protection
40 Silver
Enchants an item with increased resistance against nature based attacks and magic, it can also negate some disabling effects.
Invisibility enchant
1 Gold
Makes the weapon invisible but only when not in use.
Holy Protection
70 Silver
Enchants an item with increased resistance against holy based attacks and magic, it can also negate some disabling effects.
Unholy Protection
1 Gold
Enchants an item with increased resistance against unholy based attacks and magic, it can also negate some disabling effects.
Shadow Protection
1 Gold
Enchants an item with increased resistance against shadow (Including Void) based attacks and magic, it can also negate some disabling effects.
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