Potions 

Shadow oil

80 silver

Weapon oil that has a low chance to manifest shadows in a small explosion.

Ingredients: Fadelead, gravemoss.

Burning flask

45 Silver

An alchemical Molotov cocktail that'll start to burn once put in contact with the air

Ingredients: Oil,  ember root

Glacial oil

30 Silver

Weapon oil that has a low chance to freeze any wound when you stab with it.

Ingredients: Peppermint Oil, Spearmint Oil, and Almond Oil

Elixir of lion's strength

1 Gold 10 Silver

Elixir granting a great boon in strength for a couple seconds

Ingredients: Earthroot, silverleaf


Minor healing potion

30 Silver

Heals 2Hp instantly, don't overdose or you might start to have problems. Overdose risk once you get past 4 healing/mana pots over the course of an hour.

Ingredients: Wheat, Blue Mountain Flower, Egg, Earthroot.

elixir of weak regeneration

80 Silver

Potion that grants a great natural regeneration over a couple hours at the cost of intense exhaustion depending on the amount of healing the body had to heal.

Ingredients: Juniper berries, Ambrosia, Garlic

Flask of fake death.

1 gold

Will slow down breathing and heartbeat to a minimum as the drinker passes out, most testing on the person will conclude that the drinker is dead. they will return to consciousness about 10 minutes after ingestion.

*a little label is added to any flask : "DO NOT DRINK 2 YOU MORONS."*

 Ingredients withheld for safety reasons.

Potion of sleepless dreams

70 silver

Regenerate energy and mana over the course of a night, careful, your slumber will be deep, can also be used as an anaesthetic

Ingredients: Mugwort,Lavender, Anise, Jasmine flowers, Rosemary, Chamomile flowers


Enchantments

Arcane Crystal

80 Silver

Can be used to help cast big spells. Also used in crafting arcane weapons.

Arcane Dust

15 Silver

Crafting regnant for crafting and magical purposes

Lesser Mana Gem

1 Gold 10 Silver

Small boost of Mana/ Can be used for crafting.

Greater Mana Gem

2 Gold 50 Silver

Big mana booster. Can be used to cast spells and as crafting. 


Weapon Enchantment

These enchantments work on -MOST- weapons excluding firearms. For firearm enchanting, ask for a meeting with Tariel.

Flame enchant

20 Silver

Makes the weapon have a fire layer that can ignite flesh or anything that is not magically protected.

Frost enchant

20 Silver

Makes the weapon have a frozen layer that can increase damage.

Weightless enchant

50 Silver

Makes the weapon lighter 


Arcane flow

1 Gold 20 Silver

Makes the weapon able to enhance the users magical capabilities

 

Nature Protection

40 Silver

Enchants an item with increased resistance against nature based attacks and magic, it can also negate some disabling effects.

Invisibility enchant

1 Gold

Makes the weapon invisible but only when not in use.


Holy Protection

70 Silver

Enchants an item with increased resistance against holy based attacks and magic, it can also negate some disabling effects.

Unholy Protection

1 Gold

Enchants an item with increased resistance against unholy based attacks and magic, it can also negate some disabling effects.

Shadow Protection

1 Gold

Enchants an item with increased resistance against shadow (Including Void) based attacks and magic, it can also negate some disabling effects.

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